The Kaptain on … stuff

11 Feb, 2010

A One Day Griffon Application/Presentation

Posted by: TheKaptain In: Development

I took the opportunity this past weekend to test drive the latest beta version of Griffon and along with it the as-of-yet unreleased slideware plugin. If you’re not already aware, Griffon is a Grails inspired framework for creating Java Swing applications. The project lead, Andres Almiray, has given several presentations using this plugin and it provides an excellent platform for showcasing both the power of Swing and the capabilities of Griffon to make it all look so easy.

The slideware plugin provides a framework for creating presentations with a little twist – you can execute code live from the presentation software. If you’ve ever given a presentation about programming you probably are fully aware of the transition from presentation software to your preferred environment for demonstrating code samples. Well, now you can stay entirely within the same application, editing and running code live.

The plugin itself isn’t available from the Griffon repository but source code and a built 0.2 version can be found on github. Considering both the youth of the plugin and the beta status of the framework, it worked impressively well AND had a rich feature set. All of the expected “powerpoint” features are there: themes, layout control, styling, slide transitions and export are all pretty easy to incorporate and configure. The code editor view also works very well. A great variety of additional plugins are harnessed to put all the pieces together and as a result building one of these applications is a great way to tour the platform.


Applying a theme to the presentation is simply selecting a Java Look and Feel to apply in Initialize.groovy. The Substance jar is included with the plugin so I test drove a few of the nice setups in there and finally settled on the SubstanceMagmaLookAndFeel. There is definitely a wide variety of L&F’s to choose from in that bundle alone and, although I haven’t done it myself, they seem pretty tweakable as well. Plus any old L&F should plug in nicely, I would imagine.

       'mac', 'nimbus', 'gtk', ['metal', [boldFonts: false]])


Controlling the page composition is a standard Swing Layout or, in the case of the default slide you get with the included “create-slide” script, a MigLayout. Framing the standard variety of slides is very simple. Bulleted pages, title slides, code slides and custom layouts are very easy to accomplish. I don’t have a lot of experience using this particular layout but the presentations Andres has made available on github have a good diversity of examples of how they look in practice.

//the default create-slide generated template
import net.miginfocom.swing.MigLayout

slide(id: "slide0", layout: new MigLayout("fill","[center]","[center]")) {
    label("Insert your text here")


Styling is supplied by the css plugin, on which slideware has a dependency. The default style.css file sets out just some reasonable defaults for the fonts used in different parts of the app, and I didn’t see any real need to fiddle with it. Especially happy to see the nice monospace code font. On a totally related note I recently installed the Inconsolata monospace font to try for development and I’ve been very happy seeing it in my editor, but it’s still nice to see this kind of polish applied to the presentation. The code editor view even includes syntax highlighting! More on that coming right up…

Slide Transitions

Moving between slides with style is the responsibility of the transitions plugin. You can see see all of the animations this plugin enables over here at this page describing Transitions and Transition2Ds. Pretty slick stuff and defined as simply as a parameter to each “slide” node in a script.

slide(id: "slide3", layout: new MigLayout("fill","3%[center]3%","3%[center]3%"),
        title: "Junit3",
        transition: new FlurryTransition2D(Transition2D.OUT)) {
    scrollPane(constraints: "grow") {
        widget(createEditor(text: script))

Code Editor

Code slides embed an editable widget and allow for composing and executing Groovy scripts or classes of arbitrary complexity. You can execute the code with a keyboard shortcut and a window will open displaying the console output. The code itself is executed through a GroovyShell, enabling pretty much anything you might want to do. If you have an internet connection and the required repositories configured, Grapes simplifies packaging the dependencies for the application as your code samples can directly Grab the jars they need. Basically, the first time you execute a code slide you’ll have to put up with a small pause while Ivy downloads to your local repository, unless of course the required dependencies are already there. In my case I changed strategies from including jars in the application lib directory to a Grapes approach and I think it’s a better way to go.

I was surprised to find that the editor even included undo functionality. It’s definitely not close to a full blown IDE, and there’s absolutely no reason that it should be. For the task of demoing simple code examples it’s more than up to the task, even to the point of maintaining your edits between slide transitions, allowing you to move back and forth through the slide deck without any state problems.


The application includes a “Print” feature which iterates through the entire slide deck and renders it to a pdf. Distribution of one of these presentations is really very easy, including the ability to create installers for all major platforms simply by adding the packaging plugin.

Test Application

The test app I built while looking into this is pretty simple. It’s got a title slide, a bullet slide and 4 code slides. The code simply demonstrates how you can create test classes and make assertions for Junit 3(with GroovyTestCase), Junit 4 and TestNG. GroovyShell recognizes all 3 of these test files by interface or annotation and executes them appropriately. In each case the console output of the test framework is the result, including the new Spock inspired ascii art assert failure renderings. The Test result files are also written to disk, and that TestNG html output is what I’m used to looking at anyhow. Show me the Green!

The last code slide is just a slightly updated version of an example script on the Grapes page, using the current version of Google Collections and intentionally introducing a failure- mostly just to show off that new assert rendering I mentioned a moment ago. VERY helpful at highlighting the exact nature of a failure. It also encourages me to pay more attention to how I name variables, something I’m sure every developer that has ever worked with me will cheer at. Man, I suck at naming things.

I also developed a brute force test that loads each slide and executes scripts if finds embedded there. Failures are hard to detect since the direct output is simply a text block, but some fairly simple regex’s applied to the output make me at least moderately confident that the code won’t fail at show time.

Overall Impression

It took a couple of afternoons(six hours or so total) to download the source code from github, explore it, create a simple presentation and document the experience. I won’t begin to suggest that I’m fully aware of all the details happening behind the scenes, but the end user experience is pretty fluid: create a slide, tailor the layout, add content and then repeat. The included examples were more than enough documentation on how to hit the ground running. The plugin code itself is a great example of the MVC nature of Griffon, not a whole lot of code, but a great deal of power and expressability. There were a couple of glitches happening in the background, mostly just logging to the console with no visible effect to the application, but overall it functioned as well as (not) advertised. For publicly unreleased software it was an absolute pleasure to work with and I plan on continuing with the development of this particular presentation.

Everything you need to build and run this stuff yourself is publicly available. In my case, Griffon generally has a recent Macport available for both the released(griffon @0.2.1) and development versions(griffon-devel @0.3-BETA-2). Switching versions is relatively painless and, for applications this simple, testing out upgrades is basically just going through the presentation once in a functional test. Versions for other platforms can be downloaded from the Griffon download page.


Source code for the sample application is available on github here. Please just leave a comment on this page if you have any problems running it.

Here’s the pdf produced by the application ‘Print’ feature: [download id=”2″]

And if you don’t feel like downloading anything, here’s how it all looks in pretty pictures.

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